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Corsair unloads new gaming mice, mechanical keyboards

October 1st, 2011 Posted in Gaming Tags:

Corsair has joined Razer, Mionix, Thermaltake and others in the mechanical keyboard business, unleashing a volley of gaming peripherals during the Intel Developer Forum today, including two keyboards and two mice. The Vengeance K60 and M60 (keyboard and mouse) are designed with first-person shooters in mind, while the Vengeance K90 and M90 are geared toward MMO and RTS gamers.

Both of the new keyboards feature Cherry MX Red switches, which have a non-tactile, non-clicky actuation. Cherrys Red switches are similar to the Black switches used in popular boards such as the SteelSeries 7G. They both have a linear (smooth) key travel, Reds are just significantly lighter to press (~45g versus ~60g to actuate and ~60g versus ~80g peak force at the bottom of the key stroke).


The spec sheets mention a metal top plate and it looks like both boards have plate-mounted switches. Its also worth noting that instead of sitting in a recessed bezel, there doesnt seem to be anything blocking horizontal access to the underside of the keys. This should make them easier to access with compressed air, but we assume this also means theyre more prone to accumulating debris.

They also feature 20-key rollover (support for up to 20 simultaneous key presses), six multimedia keys, a USB pass-through connector, and the ability to lock the Windows key. From there, things get a bit different. The K60 ($110) uses a more conventional layout but adds a rubber textured surface to the WSAD and 1-6 keys, whereas the K90 ($130) has backlighting and a massive bank of macro keys.


Likewise, Corsairs new mice share many specs, but have their own particularities. Both utilize the 5700 DPI Avago ADNS-9500 sensor (the same technology in the Logitech G500, G9x, SteelSeries Xai and others). Some gamers have criticized the ADNS-9500 for having positive acceleration issues, but plenty of people seem happy with the aforementioned rodents so dont let that scare you away.

The M60 ($70) has a body shape that looks more suitable for fingertip users along with eight programmable buttons, including a thumb-oriented sniper button for quick DPI adjustments. Meanwhile, the M90 ($80) has a bulkier contoured profile for palm grip users alongside 15 programmable buttons. All of the products are available through Corsiars online store and should appear elsewhere soon.

Gaming News: The Playstation Vita is On Its Way

September 30th, 2011 Posted in Gaming Tags:

Handheld games, one of the most popular past times since the Game Boys birth, are favorites of casual gamers and the hardcore. The PSP, Sonys answer to the Nintendo DS, has proven to be a formidable rival for the past few years. The Vita, the PSPs shiny new sibling, is already promising sleek size, great visuals, and a touch pad. The handheld has dual stick controls, a front and back facing camera, WiFi and 3G capability, a SIXAXIS motion sensor similar to the one found in PS3 controllers, and a front multitouch screen. The system, no bigger than its older sibling, is basically an entire gaming console wrapped up in a tiny package. The visuals so far are amazing for a handheld and the Vita looks sleek and fun.

News Corp.’s Shine Buys UK Gaming Company Bossa Studios

September 26th, 2011 Posted in Gaming Tags:

News Corp.’s Shine Buys U.K. Gaming Company Bossa Studios
September 16, 2011, 4:50 PM EDT

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By Edmund Lee

(Updates with closing share price in last paragraph.)

Sept. 16 (Bloomberg) — Elisabeth Murdoch’s television- production company Shine Group Ltd. is aiming to capitalize on Facebook Inc.’s popular gaming platform with its first digital acquisition, London-based startup Bossa Studios.

Shine, a unit of News Corp., announced the purchase of Bossa in an e-mailed statement today. Patrick Keegan, a spokesman for Shine, declined to disclose terms of the deal.

Bossa launched its debut title, Monstermind, on Facebook today. Players design and build virtual cities that they defend against monsters. The game is a faster-paced take on Zynga Inc. titles such as FarmVille or CityVille, and Shine plans to make money by charging players for special elements, such as artillery or defenses, through Facebook’s credit system.

“As a global content company, we are committed to producing exceptional experiences across multiple platforms,” Murdoch said in the statement. “We have long identified social gaming as a critical component to this strategy.”

Founded in October 2010, Bossa’s 20-person team will work to cross-promote Shine’s television properties, which include “MasterChef” and “The Biggest Loser.”

News Corp., controlled by Elisabeth’s father, Chairman and Chief Executive Officer Rupert Murdoch, agreed to acquire Shine in February for 415 million pounds ($673 million). The purchase prompted a group of News Corp. shareholders led by Amalgamated Bank of New York to sue the company over the acquisition, alleging that nepotism drove the deal.

Elisabeth Murdoch and New York-based News Corp. agreed in August to delay plans for her to join the company’s board.

News Corp. rose 59 cents, or 3.6 percent, to $16.96 on the Nasdaq Stock Market at 4 p.m. New York time.

–Editors: Ville Heiskanen, Peter Elstrom

To contact the reporter on this story: Edmund Lee in New York at elee310@bloomberg.net

To contact the editor responsible for this story: Peter Elstrom at pelstrom@bloomberg.net

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Sony Changes Gaming Policy to Thwart Future Lawsuits

September 21st, 2011 Posted in Gaming Tags:

Sony quietly updated its PlayStation Network terms of service agreement on Thursday, adding a new section that will prevent users from joining future class-action lawsuits against the company.

The update, which has been titled Section 15, was buried in the companys 10,869-word agreement and was not publicly announced by Sony.

The new section requires users to agree that they will not join any class-action suits against Sony in the future, and that if they do file a suit against the company, it will be done only on an individual basis. People who do not want to agree to the new section must send Sony a written letter in the next 30 days requesting not to be included in the agreement.

When asked why the company had added the new legal rule to the site and about its fairness, a Sony spokesman responded that the updated language was designed to benefit both the consumer and the company by ensuring that there is adequate time and procedures to resolve disputes.

Users on game forums and gaming blogs were not impressed by the companys decision to add the new class-action section, with many saying that they felt it benefited the company more than customers.

Sony said in the update that the new terms of service agreement will cover only new class-action suits filed against the company; anything filed before Aug. 20, 2011, will not covered. Earlier this year Sony was subject to a number of lawsuits, include some class-action filings, after the PlayStation Network was attacked by hackers.

Xbox leads the pack as gaming industry enjoys an April boost

May 29th, 2011 Posted in Gaming Tags:

Posted at 10:06 AM ET, 05/13/2011
Xbox leads the pack as gaming industry enjoys an April boost
By Hayley Tsukayama



(The Xbox was the top-selling console in April, Microsoft said in a release.)
Microsoft’s Xbox led the market for gaming consoles in April, while the industry as a whole saw a good month for sales, Bloomberg reported.

Citing numbers from the NPD group, an industry tracker, the report said that U.S. sales of consoles, peripherals and software rose 20 percent over last year’s figures to $961.2 million. The figures do not count digital game sales.

Microsoft said that the Xbox was the top-selling game console this past month, with sales are up 60 percent over last year. The console sold 297,000 units in April.

In its April NPD report, Sony said that PlayStation 3 hardware sales are up 13 percent over last year, though it didn’t give unit sales. The company also said PS3 software sales are up 40 percent.

The e-mailed statement also said that Sony hopes to restore the services taken out by a criminal attack in April “as soon as we can.”

Related stories:

Hulu Plus coming to Xbox Live on April 29

Sony: PlayStation network likely to take ‘a few more days’ to get back up

Sony delays PlayStation Network relaunch

By Hayley Tsukayama
 | 
10:06 AM ET, 05/13/2011

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Sony Online Entertainment offers deal on PC online gaming outage

May 22nd, 2011 Posted in Gaming Tags:

Sony Online Entertainment, the PC online game branch of the Japanese company, offered its 24 million gamers a deal to entice them to come back to its service once it fixes its outage. The deal includes free game time.

SOE is a sister company to Sony Computer Entertainment, whose 77-million-member PlayStation Network for the PlayStation 3 has been down for more than three weeks. By contrast, SOE discovered that it had been hacked on May 1 and has pulled its network down for the past 12 days. Sony Computer Entertainment is offering a deal to entice PSN users back, and so is SOE now. These giveaways will generate some good will for Sony, and, because they are virtual goods, the cost of giving them away is pretty low.

We thank you for your patience as we continue to work around the clock to restore our game services, the San Diego, Calif.-based SOE said in a statement. We know this has been a frustrating time for you and appreciate your understanding as we work to confirm the security of our network.

The company is still working on bringing its service back after the data breach, which may have exposed more than 12,000 credit card numbers to cyber theft. Sony says it is undergoing an extensive upgrade.

The offer will give all players 30 days of free game time added to the end of the current billing cycle, in addition to one day for each free day the system is down. Many games will offer in-game items (such as virtual goods) and special events to welcome players back once the services resume. The deal applies to SOEs PC games as well as its PS 3 games (DC Universe Online and Free Realms are offered both on the PC and PS 3).

The deal applies to DC Universe Online, which will offer Batman and Two-Face inspired masks and 30 marks of distinction. Similar rewards will be available for Free Realms (free daily items), Clone Wars Adventures (Count Dooku v2 Outfit), EverQuest (series of events and extra experience points), EverQuest II and EverQuest II Extended (series of events, double experience points and other gifts), Vanguard Saga of Heroes (double experience events), Star Wars Galaxies (Bounty Hunter statue, miniature model of Boba Fetts ship: the Slave I), Magic The Gathering: Tactics (Station cash and some free spells), and Pox Nora (Station cash and other goodies).

For lifetime subscribers, Sony will give away in-game currency. And Station Access subscribers will get 500 Station cash. SOE is also offering complimentary enrollment in the identity theft protection program of Debix in the US SOE said that there was some overlap of the design between its game service for the PC and Sony Computer Entertainments PSN service. The attacks were similar, but it appears that this was not a second new attack. Rather, Sony discovered this attack on SOEs servers later. SOE is emailing affected users.

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Charges against Penninsula Gaming dropped

May 20th, 2011 Posted in Gaming Tags:

Criminal charges against a Dubuque casino company and two of its top executives involved in the failed bid to establish the Diamond Jo Fort Dodge were dropped Friday.

At the request of Special Prosecutor Lawrence Scalise, charges against Peninsula Gaming; Brent Stevens, its chief executive officer; and Jonathan Swain, its chief operating officer; were dismissed. They were each charged with making a campaign contribution in the name of another and willful failure to disclose a campaign contribution last year.

The charges were filed in connection with a $25,000 contribution made in 2009 to the campaign of former Gov. Chet Culver.

Others charged in the same incident still face a June 20 trial in Polk County District Court. They are Webster County Entertainment LLC; Steve Daniel, the Fort Dodge man who led that group; and Curt Beason, a Davenport attorney who was advising the casino planners. All three are charged with making a campaign contribution in the name of another and willful failure to to disclose a campaign contribution. Beason is also charged with obstruction. All have pleaded not guilty.

A call seeking comment from Scalise was not returned Friday.

Monty Fisher, the Fort Dodge attorney representing Daniel, said Friday afternoon that he had not seen the order dismissing the charges and was unable to comment on it specifically.

It should shorten up the trial, he said. Were still preparing to go forward with the trial on June 20.

Guy Cook, the attorney for Peninsula, said Fridays action vindicates the company and its executives.

We are pleased by the special prosecutors and courts actions today, Stevens said in a statement issued by the company. Peninsula operates with the utmost integrity and during its nearly 12 year history has always adhered to the highest standards of regulatory compliance and ethical business practices. We have an impeccable record of responsibility and excellence in the gaming industry and we will continue to build our company.

The donation in question was made in November 2009, shortly after Peninsula Gaming paid Daniel and two other Fort Dodge men, Jim Kesterson and Merrill Leffler Jr., a $25,000 consulting fee. Kesterson and Leffler were not charged with any crimes.

Scalise filed the charges on Oct. 11, 2010.

The Diamond Jo Fort Dodge plan collapsed in May 2010 when the Iowa Racing and Gaming Commission declined to issue the needed casino license.

Contact Bill Shea at (515) 573-2141 or bshea@messengernews.net

Will Wii 2 rock the gaming world?

May 19th, 2011 Posted in Gaming Tags:

Editors note: Scott Steinberg is the head of technology and video game consulting firm TechSavvy Global, as well as the founder of GameExec magazine and Game Industry TV. The creator and host of online video series Game Theory, he frequently appears as an on-air technology analyst for ABC, CBS, NBC, FOX and CNN.

(CNN) — Depending on which Internet rumor you believe, it will be called Wii 2, Project Cafe or Stream. The only thing we know for certain about Nintendos new video game system is that its coming in 2012.

Nintendo is widely expected to unveil its successor to the Wii, the top seller among the current generation of gaming consoles, next month at the E3 trade show in Los Angeles.

Nobody knows yet what features the system will contain or exactly when it will be released (current speculation points to next spring at the earliest). But other, bigger questions beg asking: Can the new console match the cultural impact of the original? And will it shore up Nintendos faltering dominance in the gaming market?

At face value, a follow-up to the Wii — the first motion-controlled gaming system, which became a breakaway hit with such nontraditional gamers as women and seniors — would seem to be a slam dunk.

But despite having sold 86 million units of the system since its launch in November 2006, Wii sales fell 25% in 2010, down from 20.5 million units the year before. Nintendo has also suffered some recent financial troubles, as its most recent profit and sales figures have both slid by double digits.

Despite enjoying industry-leading popularity for four-plus years and single-handedly making motion controls a household name, the Wii is looking long in the tooth. Some believe the video game manufacturer has reacted too slowly to counteract its competition.

Last year, Sony and Microsoft introduced their own enhanced motion control systems, the PlayStation Move and the Xbox Kinect, which have sold an impressive 8 million and 10 million units, respectively.

And while the PlayStation 3 and Xbox 360 offer dazzling high-definition graphics, streaming multimedia and robust online multiplayer, Nintendos console has been coasting by on increasingly archaic-looking, standard-definition visuals and limited Internet functionality.

Buy a Wii, and you get a family-friendly system notable for its everyday accessibility, software-emulated gaming classics and library of familiar Nintendo hits including Super Mario All-Stars and Donkey Kong Country Returns.

Purchase a competing device and you get an HD showpiece readily capable of powering sprawling, grandiose 3-D worlds and stunning 1080p visuals. But you also get a combination home entertainment center and Internet gaming hub whose online storefronts burst with downloadable movies, music and games. You also get access to smash hits, like the Halo series, that arent available for the Wii.

A recent price drop to $149.99, plus bundling with popular game Mario Kart, a Wii remote and a racing wheel, will surely goose Wii sales in the short term. But whether thats enough of a bargain to excite cash-strapped shoppers seems dubious. And it wont be enough to capture a new generation of players whove grown up knowing HD graphics, streaming multimedia and mass online mayhem as the everyday norm.

We can only speculate for now about the Wii 2s possible features, which are said to include high-definition 1080p graphics, more computing muscle than the PlayStation 3 and a controller with a touchscreen built into it.

But as with any new generation of console hardware, technical advancements such as these are expected. Its what you do with them in the way of killer apps, also known as must-have software and services, which determines long-term success.

To triumph with a new Wii console, Nintendo will have to do more than just embrace the shift to high-definition digital entertainment and online connectivity, or deliver new installments of its most cherished franchises.

As longtime gaming fans are aware, the company will also have to reach out to talented external software developers, who can push the platform harder and further than even its creators could originally have intended.

From Gran Turismo to Grand Theft Auto, Guitar Hero to Gears of War, history clearly shows that having a robust and thriving range of games that speak to all skill levels and interests is vital to captivating players worldwide.

Nintendo is said to be making all the right overtures this time around. The firm is apparently courting external software developers in hopes of giving more third-parties a chance to shine than on the current Wii system, where Nintendo games dominate.

Still, theres persistent gossip about a possible $350 to $400 price, which would put the device well out of the reach of many households. At that sticker price, the system wouldnt just need to offer backwards compatibility with existing Wii titles to justify the cost. It would also need to bring major hardware or software innovations to the table.

Plausible upgrades could take the form of greater online gaming features, including the ability to handle microtransactions and, by proxy, social games and free massively multiplayer online games.

Another potential Wii 2 feature might be better support for digital distribution of downloadable games through a superior service to WiiWare, Nintendos current online sales channel, which is presently on life support. And if rumors of a touchscreen controller prove true, a gamepad that could double as a portable handheld system would be an eye-catching bonus.

Either way, even with new systems reportedly not due from Microsoft and Sony until 2014, something big has to change if Nintendo wants to compete in the coming console wars.

In the years since the Wii debuted, there has been a growing shift toward digitally downloadable and streaming games offered by online vendors like Steam and Impulse or cloud services such as OnLive and Gaikai.

With thousands of free games suddenly playable in ones Web browser and smartphone apps now accounting for nearly half of gaming downloads, its obvious that Nintendos once-loyal audience of casual players is quickly fragmenting across platforms and devices.

So will there be a place for the Wii 2, and Nintendo, at the top of the gaming pile next year? Well have to wait for an answer, but the initial signs suggest the company has a big challenge on its hands.

American Gaming Association Pushing for Online Poker

May 18th, 2011 Posted in Gaming Tags:

The American Gaming Association (AGA) is currently working towards an online poker bill, which will likely be drafted and introduced to Congress in the next month or so, as lawmakers and casino executives have been in discussions since the events of April 15, according to Frank J. Fahrenkopf, Jr., President and CEO of the AGA.

The potential federal legislation would align fundamentally with the constitution, allowing states to decide on the issue. You have to make sure each state has the right to say yay or nay, said Fahrenkopf, who supports the Department of Justice going after gaming entities that are violating federal law.

While the AGAs job is to promote and protect the countrys gaming industry, it has remained neutral to online gaming bills that have come before Congress in the past, as well as individual state bills to provide internet poker. The only real solution to the problem, according to Fahrenkopf, is to have the federal government get its act together.

“I have a hard time understanding, other than California and Florida, where you are going to have enough liquidity and players that would really make an intrastate poker site worth it. States are free to do what they want, but it’s hard to see how state-by-state legislation is the way to go. We don’t get involved at the state level at all. My job is at the federal level here in Washington. I don’t go in and lobby for or against anything in the states.

If a blanket law was passed for the United States, the country could protect an estimated 15 million Americans who go online to gamble, and tax a poker share that could provide about $2 billion annually in tax revenue. For Fahrenkopf, one of those benefits takes priority, as the major selling point of federal legislation is not dollars or an estimated 10,000 new high-tech jobs.

I view online poker legislation as an anti-crime-consumer-protection bill, he said. Now the result is also that it will generate some revenue. It will generate some revenue for the states involved, the states where the bettors are, and revenue generated to the federal government because there will now be tracking on winnings. People who are winning at online poker will have to pay income tax.

Fahrenkopf said that if Congress doesnt act quickly, players will be forced to engage in action on an estimated 1,000 remaining foreign operators, who may be less trustworthy than those who were indicted on April 15. I am convinced, and I am telling members on the hill, that the vacuum left by PokerStars and Full Tilt, will be filled shortly, and we will be back to where we were before the indictments were handed out. That’s just the way it is.

Protecting people, whether it be consumers, sinners, or people who the government thinks are incapable of choosing what to do with their own money, has been an argument on both sides of the aisle on the issue of regulating online poker.

We poll every year to get the attitudes of the American people towards gambling, Fahrenkopf said. The polls have been very consistent over the past 14 years. We know that 80 to 85 percent of the American people have no problem with any form of gambling, whether it’s for themselves or others. But there is a hardcore 15 percent who are opposed to all forms of gambling, and it’s on religious and moral grounds. You are never going to change those people’s minds. They are opposed, and it is apart of their religious dogma. There are many people in Congress, in both political parties, who are against gaming of any sort. You have those on the far right, who usually tend to be libertarians, take the position that any sort of gambling is a sin, and that they have a duty to protect people and prevent them from spending eternity in hell with the devil.

Now the democratic side that opposes this, tends to be the more liberal democrats and they don’t care about the sinning, but they don’t think people are smart enough to make their own decisions on how to spend their own money, and the government has to be this paternalistic entity. You have this strange marriage between the extreme right and the extreme left, and you are never going to get those people to change.

Thus, according to Fahrenkopf, the message has to be conveyed to those in the middle, but it will be a very difficult sell. Knowledge about the technological capabilities to excluded underage gamblers, confirm player identities, ensure fair play, limit problem gambling, restrict bets from jurisdictions that prohibit online gambling, and ensure that gambling websites are not used for money laundering and other illegal purposes, is something that is lacking in Congress.

There is a technological challenge we need to meet, Fahrenkopf said. I just came from Capitol Hill, and I sat down to meet with the chairman of a very powerful committee in the house. He is a very smart guy and has been in congress a long time, and the first question out of his mouth was about whether, in regards to the new legislation, someone in a place where it’s illegal could gamble online.

Despite a need to educate US lawmakers on technological issues surrounding online poker, the live version of the game has immense popularity among the leaders in Washington, perhaps providing online poker with its one true hope for the future. According to Fahrenkopf, there are poker games going on every night between members of Congress and Supreme Court Justices, and that President Obama likes to play poker. It is more politically acceptable in the climate of Congress today to go with poker. It is just a fact of life.

While the technology exists to create a relatively safe atmosphere of online poker, or at the very least a system that would fine and severely punish operator offenses, Fahrenkopf said that the gaming industry needs to adapt or face the severe consequences by ignoring the demand of a new generation of players. “We live in the digital world. My job is to do what I can for the best interest of our industry. I don’t want to see us go the way of newspapers and bookstores, and other industries that have not responded to the digital world we live in.”

Even though it seems like the impetus to establish federal legislation for online poker is at its highest in history, Fahrenkophf acknowledged that the chips will fall where they may. This is going to be a hard slog. This is not an easy piece of legislation to pass. We saw Barney Frank’s bill being introduced in two separate Congresses, and it was only in the last Congress that it made it out of committee, and he was the chairman of the committee at the time. We have to be lucky, as well as good in what we do.

Poker players everywhere are accustomed to the notion that sometimes no amount of skill at the table can overcome a rush of brutal beats in a given session. Like the game itself, efforts to make it finally regulated by the federal government are part of a long-term project. Grinding out the edges, and with regards to legislation, what many lawmakers believe to be a commonsense issue, seems like the game plan.

“We have a strange anomaly where it is not against the law for me to place a bet on the internet, Fahrenkopf said. I am not guilty of any crime, but there is no US company or licensee that can accept the bet. It is all offshore people. There is a product a lot of people want, and there is no one in the nation that can legally provide the product. It is just insane, and prosecutions and prohibition just arent going to be successful.

Casinos, GOP lock horns

May 17th, 2011 Posted in Gaming Tags:

COLUMBUS

The official stare down between Gov. John Kasich’s administration and casino operators began last week, when two of the latter halted construction on their gaming facilities.

The move came after months of pointed comments by the governor about the sweet deal voters gave casinos to open shop in Ohio’s four largest cities and after the Ohio House included language in its version of the budget that would increase those casinos’ tax bills.

Kasich has made it clear that he thinks casinos should pony up more money in this time of economic distress. “I’m all for the casinos, I want them to open,” Kasich told Statehouse reporters last month. “But I am not going to slap together another raw deal for the taxpayers of the state. … This is the last time that the taxpayers of this state are going to have leverage. And we want to make sure in a tough budget time that there’s a way for us to be able to get some more resources.”

State’s leverage

The leverage of the moment is the state’s commercial-activity tax, created by lawmakers as part of a larger reform package. It applies to businesses’ gross receipts “for the privilege of doing business in Ohio,” according to a memorandum from the state Legislative Service Commission. Back when the CAT was created, there were no Ohio casinos, and lawmakers at the time weren’t questioning the wisdom of applying the tax to casinos gross receipts (that is wagers) versus the difference between what is wagered and what is paid out to patrons in winnings.

The Legislative Service Commission, in a memo to lawmakers last month, said the CAT seemingly already applies to casinos gross receipts.

But Republicans in the Ohio House, wanting to erase any doubt, included language in the state’s $55.6 billion biennial budget specifying that intent. Whether it remains in the budget or not, the issue likely is headed for a court battle.